/******************************************************************************
* Spine Runtimes Software License v2.5
*
* Copyright (c) 2013-2016, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable, and
* non-transferable license to use, install, execute, and perform the Spine
* Runtimes software and derivative works solely for personal or internal
* use. Without the written permission of Esoteric Software (see Section 2 of
* the Spine Software License Agreement), you may not (a) modify, translate,
* adapt, or develop new applications using the Spine Runtimes or otherwise
* create derivative works or improvements of the Spine Runtimes or (b) remove,
* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
* or other intellectual property or proprietary rights notices on or in the
* Software, including any copy thereof. Redistributions in binary or source
* form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
using System;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
using Spine;
namespace Spine.Unity {
/// Loads and stores a Spine atlas and list of materials.
public class AtlasAsset : ScriptableObject {
public TextAsset atlasFile;
public Material[] materials;
protected Atlas atlas;
public bool IsLoaded { get { return this.atlas != null; } }
#region Runtime Instantiation
///
/// Creates a runtime AtlasAsset
public static AtlasAsset CreateRuntimeInstance (TextAsset atlasText, Material[] materials, bool initialize) {
AtlasAsset atlasAsset = ScriptableObject.CreateInstance();
atlasAsset.Reset();
atlasAsset.atlasFile = atlasText;
atlasAsset.materials = materials;
if (initialize)
atlasAsset.GetAtlas();
return atlasAsset;
}
///
/// Creates a runtime AtlasAsset. Only providing the textures is slower because it has to search for atlas page matches.
public static AtlasAsset CreateRuntimeInstance (TextAsset atlasText, Texture2D[] textures, Shader shader, bool initialize) {
if (shader == null)
shader = Shader.Find("Spine/Skeleton");
// Get atlas page names.
string atlasString = atlasText.text;
atlasString = atlasString.Replace("\r", "");
string[] atlasLines = atlasString.Split('\n');
var pages = new List();
for (int i = 0; i < atlasLines.Length - 1; i++) {
if (atlasLines[i].Trim().Length == 0)
pages.Add(atlasLines[i + 1].Trim().Replace(".png", ""));
}
// Populate Materials[] by matching texture names with page names.
var materials = new Material[pages.Count];
for (int i = 0, n = pages.Count; i < n; i++) {
Material mat = null;
// Search for a match.
string pageName = pages[i];
for (int j = 0, m = textures.Length; j < m; j++) {
if (string.Equals(pageName, textures[j].name, System.StringComparison.OrdinalIgnoreCase)) {
// Match found.
mat = new Material(shader);
mat.mainTexture = textures[j];
break;
}
}
if (mat != null)
materials[i] = mat;
else
throw new ArgumentException("Could not find matching atlas page in the texture array.");
}
// Create AtlasAsset normally
return CreateRuntimeInstance(atlasText, materials, initialize);
}
#endregion
void Reset () {
Clear();
}
public virtual void Clear () {
atlas = null;
}
/// The atlas or null if it could not be loaded.
public virtual Atlas GetAtlas () {
if (atlasFile == null) {
Debug.LogError("Atlas file not set for atlas asset: " + name, this);
Clear();
return null;
}
if (materials == null || materials.Length == 0) {
Debug.LogError("Materials not set for atlas asset: " + name, this);
Clear();
return null;
}
if (atlas != null) return atlas;
try {
atlas = new Atlas(new StringReader(atlasFile.text), "", new MaterialsTextureLoader(this));
atlas.FlipV();
return atlas;
} catch (Exception ex) {
Debug.LogError("Error reading atlas file for atlas asset: " + name + "\n" + ex.Message + "\n" + ex.StackTrace, this);
return null;
}
}
public Mesh GenerateMesh (string name, Mesh mesh, out Material material, float scale = 0.01f) {
AtlasRegion region = atlas.FindRegion(name);
material = null;
if (region != null) {
if (mesh == null) {
mesh = new Mesh();
mesh.name = name;
}
Vector3[] verts = new Vector3[4];
Vector2[] uvs = new Vector2[4];
Color[] colors = { Color.white, Color.white, Color.white, Color.white };
int[] triangles = { 0, 1, 2, 2, 3, 0 };
float left, right, top, bottom;
left = region.width / -2f;
right = left * -1f;
top = region.height / 2f;
bottom = top * -1;
verts[0] = new Vector3(left, bottom, 0) * scale;
verts[1] = new Vector3(left, top, 0) * scale;
verts[2] = new Vector3(right, top, 0) * scale;
verts[3] = new Vector3(right, bottom, 0) * scale;
float u, v, u2, v2;
u = region.u;
v = region.v;
u2 = region.u2;
v2 = region.v2;
if (!region.rotate) {
uvs[0] = new Vector2(u, v2);
uvs[1] = new Vector2(u, v);
uvs[2] = new Vector2(u2, v);
uvs[3] = new Vector2(u2, v2);
} else {
uvs[0] = new Vector2(u2, v2);
uvs[1] = new Vector2(u, v2);
uvs[2] = new Vector2(u, v);
uvs[3] = new Vector2(u2, v);
}
mesh.triangles = new int[0];
mesh.vertices = verts;
mesh.uv = uvs;
mesh.colors = colors;
mesh.triangles = triangles;
mesh.RecalculateNormals();
mesh.RecalculateBounds();
material = (Material)region.page.rendererObject;
} else {
mesh = null;
}
return mesh;
}
}
public class MaterialsTextureLoader : TextureLoader {
AtlasAsset atlasAsset;
public MaterialsTextureLoader (AtlasAsset atlasAsset) {
this.atlasAsset = atlasAsset;
}
public void Load (AtlasPage page, string path) {
String name = Path.GetFileNameWithoutExtension(path);
Material material = null;
foreach (Material other in atlasAsset.materials) {
if (other.mainTexture == null) {
Debug.LogError("Material is missing texture: " + other.name, other);
return;
}
if (other.mainTexture.name == name) {
material = other;
break;
}
}
if (material == null) {
Debug.LogError("Material with texture name \"" + name + "\" not found for atlas asset: " + atlasAsset.name, atlasAsset);
return;
}
page.rendererObject = material;
// Very old atlas files expected the texture's actual size to be used at runtime.
if (page.width == 0 || page.height == 0) {
page.width = material.mainTexture.width;
page.height = material.mainTexture.height;
}
}
public void Unload (object texture) { }
}
}